Updates

Player-facing changes, newest first.

View Known Issues →

Known Issues (Under Investigation)

XM8 / Mobile XM8 behavior is partially unstable

Some Mobile XM8 actions inside XM8 can become inconsistent. Reproduction conditions are being isolated with log-based and live testing.

RPG in XM8 Apps is currently non-functional

The RPG feature launched from XM8 Apps is not available at this time. Function call path and dependency flow are under validation.

Companion command set (e.g., Get In) is not available yet

AI companion summon works, but movement/vehicle commands like Get In cannot be issued yet. Integration between command handling and standard control flow is being adjusted.

Extended Base Mod large-structure issue (Resolved)

Remove/repack failures for large structures, including Plane Hangar classes, have been fixed. This item will be removed from the Known Issues list after final monitoring.

April 2026

Sea Warp XM8 App + Random Boat Purchase Spawn

Added "Sea Warp" to the XM8 app list. Players can warp to 10 numbered sea points around Altis. On foot, only the player warps; aboard a ship, all crew members warp with the vessel (non-ship vehicles cannot use sea warp). Each point is marked on the map with a numbered 1–10 marker. Boat purchases from traders now spawn at a random sea point instead of offshore near the trader.

Enemy Fighter Request: Now usable from Tanks & Boats

The XM8 "Enemy Fighter Request" app now works while operating tanks and boats, in addition to aircraft. Cooldown (120s) and spawn count (1–5) remain the same.

Permanent Service Points (5 locations) — In-Vehicle Repair & Resupply Zones

Added five permanent Service Points across Altis. While mounted in a vehicle, use the scroll menu to receive a full repair, refuel, and rearm package in one action. Each point is shown on the map with a 200m service-zone ellipse and a glowing green ring. Covers all vehicle types including FIR AWS aircraft. Engine may remain on. This system operates independently from the on-foot Repair action, which remains usable anywhere.

Fixed fall-damage disable conflict (kept DMS total-10 policy)

Fixed an inconsistency where player fall damage could still apply in some paths, and unified HandleDamage processing into a single path. Fall/environment damage is now consistently disabled. The DMS policy remains unchanged at "Bandit 9 + Static 1 = Total 10"; perceived spawn density will continue to be monitored against FPS gating and mission interval behavior.

AirCombat: Added JSDF F-15/F-2 and enforced strict air-to-air loadout

Improved enemy fighter selection to prioritize JASDF F-15/F-2 classes. Enemy fighters now spawn only when a valid air-to-air loadout is successfully applied, and each spawned fighter is shown with a tracking marker for better visibility.

Fixed XM8 "Enemy Fighter Request" blank-screen issue

Fixed an issue where opening "Enemy Fighter Request" from XM8 Apps showed a blank page and prevented returning. Added the missing CfgXM8-side definitions so the app slide now opens correctly.

Extended Base large-build fix + new systems + Can Empty reward tuning

Resolved the Extended Base Mod large-structure issue. Added two new systems: Sea Walk and Enemy Fighter Request. Standardized Exile_Item_Can_Empty price to 40,000 and adjusted mission rewards so each mission now spawns 20 empty cans.

Unified Pricing Overhaul

Full repricing of 15,000+ trader items. Category structure refined: Aircraft / Armory / Boats / Equipment / Hardware / Vehicles / Special Ops.

Homepage Launch

Server information site published at goemon-arma3.com. Systems overview, key bindings, beginner's guide, and update history now available.

Arma3-Standard Damage Calculation

Player hit damage now uses the Arma3 engine standard. Armor and passThrough values properly affect damage. Fall damage normalized to distance-appropriate values.

DMS Infantry AI Range — 1200m

DMS infantry AI FiredNear reaction range extended from 500m to 1200m. Infantry now responds to long-range fire. Static MGs unchanged.

AirCombat Enemy Fighters No Longer Freeze at Range

Fixed an issue where XM8-requested enemy fighters could stop moving at long distance. Fighter groups are now excluded from freeze handling and receive periodic pursuit updates, so they keep chasing even when far from the player.

Known Issues Published

Added a visible Known Issues section at the top of this page for XM8, RPG App, companion commands, and Extended Base Mod large-structure issues.

March 2026

City Capture / DMS Bridge Integration

City capture wave management now connected to the DMS framework. Progress is visible on the map via markers.

RPG Mission — 20 Stages

Progressive mission system added. Choose difficulty 1-5 and start from XM8. Team play supported. Progress saved across sessions.

Dual Arms DB Persistence

Second weapon carry state now auto-saved on logout. Auto-restored on reconnect.

Speed Multipliers

Reload 3x, ladder climbing 4x, swimming 5x speed applied.