City Capture
6 cities contested between players and enemies. Every 30 minutes ~60 enemies assault one city. Hold 10 min to keep it, lose it after 5 min empty.
Learn more →A PVE server for Arma3 Exile Mod. Capture cities, conquer missions, mine resources, and build your base. The entire island of Altis becomes your battlefield and home.
Download MOD Preset Join Discord6 cities contested between players and enemies. Every 30 minutes ~60 enemies assault one city. Hold 10 min to keep it, lose it after 5 min empty.
Learn more →20-stage progressive missions. Pick a difficulty and fight through waves of enemies that stack with each stage. Team play supported.
Learn more →Resource outposts scattered across the island. Capture and defend them for periodic rewards.
Learn more →Your all-in-one tablet. Territory management, vehicle recall, spawn settings, banking, and more — all in one place.
See features →Fishing, ore mining, crystal mining, mushroom foraging. Process gathered materials into items via XM8 crafting.
Learn more →FREE / GRID / SNAP modes plus a third-person Zeus build camera (key 8). Built structures are indestructible — bombing won't wreck your base.
See controls →Over 15,000 items at unified prices. Buy and sell weapons, vehicles, aircraft, and gear at category-based dealers.
See categories →Use Duct Tape to summon up to 5 AI soldiers. Beef Parts grant a 20-minute temporary reinforcement.
See requirements →Just connected? Follow these steps to get a feel for the server.
If you have an XM8 in your inventory, pressing 6 opens the tablet. This is your control center.
There's a trader nearby your spawn. Buy basic weapons and food first.
Press / on water to fish, or approach ore nodes to mine. Materials feed into XM8 crafting.
Plant a flag to claim territory. Use keys 1-5 to place building materials and shape your base.
Approach an enemy-held city and the waves begin. Start small — the rewards grow with each kill.
City Capture reworked to 6 cities, 30-min waves of ~60 enemies, defend-10/lose-5 rules. Large missions now flatten terrain and build procedural bases each spawn.
Structures no longer break from bombing. Fixed the key-8 Zeus build mode (third-person + owned-kit list) and the Move bug; removed the 20m and road limits.
Unified enemy AI onto one side to end friendly-fire. Fixed a normal weapon on your back vanishing on restart / relog.
Fixed Extended Base large-structure issues, added Sea Walk and Enemy Fighter Request, set Can Empty price to 40,000, and made each mission spawn 20 cans.
Known issues for XM8, RPG App, companion commands, and Extended Base Mod are now listed.
Full repricing of 15,000+ trader items. Category structure refined.
Armor and passThrough values now properly affect hit damage. Fall damage normalized.
Infantry AI now engages at up to 1200m. Static MGs unchanged.
Wave management now connected to the DMS framework. Progress visible on the map.
Progressive mission system added. Team play supported. Track progress via XM8.